• Despite a difficult year for blockchain gaming, Superpower Squad (SPS) has experienced success with over 200,000 downloads in two months.
• The SPS team faced challenges in development due to the “crypto winter”, including difficulty in financing and bad actors tarnishing the industry’s reputation.
• To ensure quality game playability, the SPS team spent $3 million on capital costs and nearly three years perfecting their MOBA game.
Challenges of Building GameFi Amid Crypto Winter
The crypto winter has been particularly hard on many GameFi developers. While some projects have held ground, others like Elexir have pulled out due to lack of viable game designs. Despite these difficulties, blockchain MOBA game Superpower Squad (SPS) achieved 200,000 downloads after just two months of launching.
Features of SPS
SPS features up to 20 players competing in-app in a five-minute combat experience. Players can earn nonfungible token (NFT) heroes and create digital wallets directly in-game to receive and transfer rewards without prior crypto experience necessary.
Development Challenges Faced by SPS Team
The SPS team faced numerous challenges while developing their game due to the difficult climate caused by the crypto winter. They had difficulty meeting financing needs and were met with hesitance from investors due to incidents involving bad actors that had given the industry a bad reputation. In addition, they spent $3 million on capital costs and nearly three years perfecting their MOBA game for playability purposes before launching it.
Success of SPS Despite Difficulties
Despite all these difficulties faced by the SPS team, they still managed to achieve success with 200,000 downloads within two months since its launch in December 2022. This indicates that even amid a tough environment caused by the crypto winter, there is still potential for GameFi projects if done right such as Superpower Squad did it.
Conclusion
In conclusion, despite numerous challenges posed by the crypto winter facing GameFi developers like those behind Superpower Squad (SPS), they were still able to reach success with 200,000 downloads within two months since its launch indicating that there is potential for such projects if done correctly like how SPS did it..